Job Description
Full-cycle creation of 3D character models (low/mid/high-poly).
Exporting assets into the game engine and setting up materials.
Requirements:
1+ years of experience in game development.
Proficiency in Maya/Blender, ZBrush, Substance Painter, Substance Designer, Marmoset Toolbag, Photoshop.
Strong understanding of anatomy.
Nice to have:
Basic understanding of composition, color theory, flow, and direction.
Basic drawing skills.
Why us?
Participating in the world's largest AAA gaming projects.
Flexibility to adjust workload based on interests and availability
Stable and timely payment
An extraordinary outsourcing studio with a warm atmosphere and a sense of fellowship
If you feel that this opportunity aligns with your skills and ambitions, please don't hesitate to reach out to us to discuss your potential role as a3D Char...
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