De
Posted:
March 04, 2026
Location:
wfh, National Capital Region, Philippines
Job Description
10 years of practical experience in animation, modeling, and rigging for interactive media or video games (or equivalent portfolio).
Expert in Maya’s animation and rigging toolsets
Possess good understanding of FK/IK systems (switching and stretchiness), foot roll, pivot, and tilt setups, and their controllers
Solid grasp of animation principles (timing, staging, squash/stretch, etc.) applied in game development.
Skilled in following references to create accurate models with clean topology, efficient UV layout, and texturing.
Strong project management, problem-solving, and communication skills; proactive, organized, and able to give and receive constructive feedback.
Self-motivated with a strong work ethic and drive to continually raise 3D quality.
Pluses
Familiarity with Unity’s 3D capabilities and game development pipelines
MEL scripting for custom animation workflows
Experience with ZBrush and other modeli...
Expert in Maya’s animation and rigging toolsets
Possess good understanding of FK/IK systems (switching and stretchiness), foot roll, pivot, and tilt setups, and their controllers
Solid grasp of animation principles (timing, staging, squash/stretch, etc.) applied in game development.
Skilled in following references to create accurate models with clean topology, efficient UV layout, and texturing.
Strong project management, problem-solving, and communication skills; proactive, organized, and able to give and receive constructive feedback.
Self-motivated with a strong work ethic and drive to continually raise 3D quality.
Pluses
Familiarity with Unity’s 3D capabilities and game development pipelines
MEL scripting for custom animation workflows
Experience with ZBrush and other modeli...
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Job Type:
Full-time
Location:
wfh, Philippines
Posted:
March 04, 2026
Deadline:
April 13, 2026