Posted:
June 17, 2026
Location:
Montreal, Quebec, Canada

Job Description

Job Description

We’re looking for an Engine / Gameplay Architect to help shape the foundation of user-generated content (UGC) on a large-scale AAA experience built in Unreal Engine. 

This role sits at the intersection of engine systems, gameplay architecture, and emerging AI-assisted creation workflows. You’ll define how creators build, extend, and interact with the platform - through robust APIs, scalable systems, and intuitive scripting - while enabling AI-driven tooling that lowers the barrier to creation without limiting depth. 



Responsibilities:

  • Architect the end-to-end UGC framework: data models, runtime systems, and extensibility points 

  • Design and evolve APIs that expose gameplay systems safely and flexibly to creators 

  • Define the scripting model (language, runtime) for user-authored content 

  • Partner...

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Job Overview

Job Type: full-time
Location: Montreal, Canada
Posted: June 17, 2026
Deadline: July 27, 2026