Game Designer - Progression & Systems (Assassin’s Creed Franchise)

Ubisoft
Full-time Québec City, Quebec Art and Design Workers
Posted:
March 21, 2026
Location:
Québec City, Quebec, Canada

Job Description

Job Description

As a Game Designer - Progression & Systems for the Assassin’s Creed Animus HUB at Ubisoft Quebec City, you will design and evolve progression-driven systems that support a live, cross-game ecosystem. You will collaborate with multidisciplinary teams to shape how players engage with features, progression, rewards, and services across the Assassin’s Creed franchise.

In this Game Designer - Progression & Systems role, you will focus on creating clear, engaging player journeys supported by data and player feedback. While you will contribute to system tuning, you will work closely with monetization and analytics partners to inform decisions, allowing you to focus on holistic system design, iteration, and long-term player experience.

What you’ll do

  • Propose and drive continuous improvements to HUB systems in a live environment, adapting them to the specific needs of each Assassin’s Creed title while s...
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    Job Overview

    Job Type: Full-time
    Location: Québec City, Canada
    Posted: March 21, 2026
    Deadline: April 30, 2026