Lead Materials Artist — PBR, Textures & Pipelines

Ubisoft Entertainment
Full-time quebec, capitale nationale Other-General
Posted:
May 25, 2026
Location:
quebec, capitale nationale, Canada

Job Description

A leading global gaming company is looking for a Principal Artist – Materials in Quebec City. The successful candidate will define and deliver the materials vision for an AAA project, ensuring surface quality and visual consistency. Responsibilities include creating PBR materials, optimizing shader performance, and mentoring team members. Candidates should have a strong background in game art, expertise in material rendering, and familiarity with tools like Substance 3D Designer and Painter.
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Job Overview

Job Type: Full-time
Location: quebec, Canada
Posted: May 25, 2026
Deadline: July 04, 2026