Leading Technical Artist Focused on Procedural Content Creation

Ubisoft Entertainment
Full-time montreal (administrative region), qc Other-General
Posted:
June 06, 2026
Location:
montreal (administrative region), qc, Canada

Job Description

Elevate gaming experiences as a Technical Artist specializing in PCG systems. Collaborate with dynamic teams to design and implement innovative tools that meet performance requirements.
You will spearhead the development of procedural content generation pipelines using Houdini within Unreal Engine. Work alongside art and programming teams to ensure that the environments created are both scalable and cohesive. Your strong problem-solving abilities will be essential in delivering production-ready systems while maintaining high standards.
Key Responsibilities:
• Design and optimize procedural generation pipelines
• Create impactful materials and shaders for environments
• Develop data-driven systems to enhance gameplay
• Debug and deliver tools within Houdini and Unreal
• Ensure all content meets stability and performance constraints
Requirements:
• Extensive experience with Houdini and Unreal Engine
• Strong understanding of real-time rendering
• Proven a...

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Job Overview

Job Type: Full-time
Location: montreal (administrative region), Canada
Posted: June 06, 2026
Deadline: July 16, 2026