Posted:
June 03, 2026
Location:
toronto, on, Canada

Job Description

  • GPU command capture, serialization, and replay systems
  • GPU/CPU performance optimization and frame pacing
  • Runtime orchestration and graphics middleware systems
  • Low-latency remote rendering and streaming architectures
  • Cross-platform graphics compatibility and portabiliity

Ideal Background

We are interested in engineers who have experience in one or more of the following areas:

  • Graphics/rendering infrastructure
  • GPU drivers or graphics middleware
  • Command buffering and graphics API interception
  • Remote rendering or cloud gaming platforms
  • Graphics debugging/profiling tools
  • Low-level Linux or graphics stack development
  • Strong Technical Signals
  • Vulkan, OpenGL/OpenGL ES, WebGL/WebGPU, DirectX, Metal
  • GPU command buffers and rendering pipelines
  • WebAssembly (WASM) / Emscripten
  • GPU profiling and optimization tools (RenderDoc, Nsig...

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Job Overview

Job Type: Full-time
Location: toronto, Canada
Posted: June 03, 2026
Deadline: July 13, 2026