Posted:
June 04, 2026
Location:
toronto, on, Canada

Job Description

GPU command capture, serialization, and replay systems GPU/CPU performance optimization and frame pacing Runtime orchestration and graphics middleware systems Low-latency remote rendering and streaming architectures Cross-platform graphics compatibility and portabiliity Ideal Background

We are interested in engineers who have experience in one or more of the following areas: Graphics/rendering infrastructure GPU drivers or graphics middleware Command buffering and graphics API interception Remote rendering or cloud gaming platforms Graphics debugging/profiling tools Low-level Linux or graphics stack development Strong Technical Signals Vulkan, OpenGL/OpenGL ES, WebGL/WebGPU, DirectX, Metal GPU command buffers and rendering pipelines WebAssembly (WASM) / Emscripten GPU profiling and optimization tools (RenderDoc, Nsight, PIX, GPUView, Tracy) Multithreaded rendering systems GPU virtualization or runtime isolation Nice-to-Have Experience

Cloud gaming or remote rendering ...

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Job Overview

Job Type: Full-time
Location: toronto, Canada
Posted: June 04, 2026
Deadline: July 14, 2026