Posted:
May 30, 2026
Location:
remote, bc, Canada

Job Description

Drive character rigging advancements as a Senior Animator. Innovate artist workflows and collaborate across teams to deliver high-quality animation experiences in a dynamic studio.

In this pivotal role, you'll report to the Lead Technical Animator, focusing on the development of character rigs and artist tools. You'll spearhead solutions for emerging workflows, engaging with various departments to optimize animation pipelines in Maya and the Source Engine. Your ability to troubleshoot and support other animators will be essential for maintaining a smooth production process.

Key Responsibilities:
• Create and optimize character rigs and animation tools
• Develop pioneering solutions for animation workflows
• Collaborate on asset integration and troubleshooting
• Coordinate with Tech and Art on scalable solutions
• Support animation teams with hands-on troubleshooting

Requirements:
• 5+ years of game industry tech...

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Job Overview

Job Type: Full-time
Location: remote, Canada
Posted: May 30, 2026
Deadline: July 09, 2026