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Senior Character Rigger - [March of Giants]
Ubisoft
full-time
Montreal, Quebec
Art and Design Workers
Posted:
March 23, 2026
Location:
Montreal, Quebec, Canada
Job Description
Job Description
Qualifications
We’re looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline. You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games.
What you'll do:
- Build animator-friendly character rigs in Maya;
- Develop efficient skinning and deformation systems;
- Ensure clean export and integration into Unreal;
- Support and improve animation pipelines and workflows;
- Troubleshoot rig, deformation, and engine integration issues;
- Optimize rigs for real-time performance;
- Collaborate closely with Animation, Tech Art, and Engineering teams;
- Contribute to pipeline tools and best practices.
Qualifications
- A minimum of 5 years experience a...
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Apply Now Save for LaterJob Overview
Job Type:
full-time
Location:
Montreal, Canada
Posted:
March 23, 2026
Deadline:
May 02, 2026