Senior Character Rigger - [March of Giants]

Ubisoft
full-time Montreal, Quebec Art and Design Workers
Posted:
March 23, 2026
Location:
Montreal, Quebec, Canada

Job Description

Job Description

We’re looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline. You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games.



What you'll do:

  • Build animator-friendly character rigs in Maya;
  • Develop efficient skinning and deformation systems;
  • Ensure clean export and integration into Unreal;
  • Support and improve animation pipelines and workflows;
  • Troubleshoot rig, deformation, and engine integration issues;
  • Optimize rigs for real-time performance;
  • Collaborate closely with Animation, Tech Art, and Engineering teams;
  • Contribute to pipeline tools and best practices.

Qualifications

  • A minimum of 5 years experience a...

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Job Overview

Job Type: full-time
Location: Montreal, Canada
Posted: March 23, 2026
Deadline: May 02, 2026