Senior Character Rigging & Technical Animator (Unreal)

Cloud Chamber
Full-time Montreal (administrative region), QC Other-General
Posted:
February 25, 2026
Location:
Montreal (administrative region), QC, Canada

Job Description

A leading game development studio is looking for a Principal Technical Animator based in Montreal, Quebec. In this role, you will craft advanced character rigs and systems, mentor team members, and push technical boundaries in character animation for AAA titles. You will play an integral role in developing a character rigging pipeline, requiring significant experience in 3D rigging and technical animation, alongside proficiency in Unreal Engine and scripting languages. Proficiency in both English and French is required.
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Job Overview

Job Type: Full-time
Location: Montreal (administrative region), Canada
Posted: February 25, 2026
Deadline: April 06, 2026