Ab
Posted:
March 03, 2026
Location:
San Rafael, Mendoza, Argentina
Job Description
Summary
We are seeking an accomplished Senior Technical Artist with deep expertise in Procedural Content Generation to support the development of our early stage open-world video game. In this role you will design, implement, and optimize systems that enable the efficient creation of expansive, dynamic environments. You will partner closely with art, engineering, and design to build robust procedural pipelines, advance visual quality, and ensure reliable performance across the project. This role will directly influence the scalability, efficiency, and creative potential of the entire world-building process.
Core Responsibilities
- Lead the development and maintenance of procedural tools, workflows, and pipelines that support large-scale environment creation in Unreal Engine. These include forest graphs, road systems, building systems (exterior and interior), traversal systems, dynamic mesh generation, and various prop scattering tools.
- Build and r...
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Apply Now Save for LaterJob Overview
Job Type:
Full-time
Location:
San Rafael, Argentina
Posted:
March 03, 2026
Deadline:
April 12, 2026