Ub
Posted:
June 09, 2026
Location:
quebec, capitale nationale, Canada
Job Description
Job Description
As a Technical Animator at Ubisoft Quebec City , you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals.
What you’ll do:
- Support and evolve animation systems , including motion capture, facial animation, and lip sync.
- Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems.
- Analyze production needs and propose tools, workflows, and best practices .
- Perform technical validation of animation assets and support animators in nodal system creation.
- Support the integration of animations into the game engine.
- Prototype and test animation and physics systems directly in the engine. <...
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Apply Now Save for LaterJob Overview
Job Type:
Full-time
Location:
quebec, Canada
Posted:
June 09, 2026
Deadline:
July 19, 2026