Technical Artist Specializing in Pipeline Development and Optimization

Ubisoft Entertainment
Full-time montreal (administrative region), qc Other-General
Posted:
June 02, 2026
Location:
montreal (administrative region), qc, Canada

Job Description

Become a key player as a Technical Artist, driving procedural content generation and enhancing game environment quality with Houdini and Unreal Engine. Your expertise will elevate entertainment experiences.
In this role, you will design and support the development of high-quality PCG systems while collaborating with artists and developers to ensure optimal performance and artistic integrity. Your analytical thinking will play a crucial role in creating reliable, efficient tools and maintaining the quality of produced content.
Key Responsibilities:
• Design and oversee procedural content generation pipelines
• Profile and optimize materials and shaders
• Develop systems for environment generation at scale
• Deliver production-ready tools and solutions
• Maintain performance and runtime quality standards
Requirements:
• Strong background in Houdini and Unreal Engine
• Solid understanding of performance optimization
• Proven experience in scalable system d...

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Job Overview

Job Type: Full-time
Location: montreal (administrative region), Canada
Posted: June 02, 2026
Deadline: July 12, 2026