Technical Artist [VFX]

Ubisoft
Full-time montreal (administrative region), qc Other-General
Posted:
May 31, 2026
Location:
montreal (administrative region), qc, Canada

Job Description

As a Technical Artist, you will join a small, empowered team building an ambitious multiplayer experience in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real - together.

What you’ll do

  • Design, implement, and maintain real-time VFX systems using Unreal Engine and Niagara, integrated directly into gameplay
  • Prototype, integrate, iterate on, and debug visual effects in-editor, in real gameplay conditions
  • Collaborate closely with gameplay, animation, and technical design to deliver clear and impactful effects
  • Own the readability, performance, and scalability of VFX across GPU and CPU budgets
  • Optimize effects using LOD, pooling, and instancing strategies
  • Ensure effects remain clear and playable in an online PvPvE and live service context
  • Define, improve, and document VFX pipelines and tools to accelerate iteration

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Job Overview

Job Type: Full-time
Location: montreal (administrative region), Canada
Posted: May 31, 2026
Deadline: July 10, 2026