Texture Artist[Art Team]

Ubisoft
full-time Shanghai, Shanghai Art and Design Workers
Posted:
March 02, 2026
Location:
Shanghai, Shanghai, China

Job Description

Job Description

In this role, you will bring our props, architecture, and other assets to life by producing high-quality textures and materials, playing a key part in crafting stunning, immersive visuals. Working closely with our 3D model artists, you will ensure each asset reaches its full visual potential—maintaining consistency, style, and technical performance.



Responsibilities



  • Create and integrate detailed, high-quality textures and materials for realistic props, environments, weapons, and other assets, adhering to the artistic direction set by the Art Director/Lead Artist.

  • Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse, etc.), including tiling textures and object-based textures, while adapting to technical constraints.

  • Collaborate with other teams (3D model Artist, Technical Artists, Lighting Artists, etc.) to enhance the visual quality of assets.

  • ...

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Job Overview

Job Type: full-time
Location: Shanghai, China
Posted: March 02, 2026
Deadline: April 11, 2026