Ub
Posted:
March 02, 2026
Location:
Shanghai, Shanghai, China
Job Description
Job Description
In this role, you will bring our props, architecture, and other assets to life by producing high-quality textures and materials, playing a key part in crafting stunning, immersive visuals. Working closely with our 3D model artists, you will ensure each asset reaches its full visual potential—maintaining consistency, style, and technical performance.
Responsibilities
- Create and integrate detailed, high-quality textures and materials for realistic props, environments, weapons, and other assets, adhering to the artistic direction set by the Art Director/Lead Artist.
- Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse, etc.), including tiling textures and object-based textures, while adapting to technical constraints.
- Collaborate with other teams (3D model Artist, Technical Artists, Lighting Artists, etc.) to enhance the visual quality of assets.
- ...
Apply for this Job
Submit your application for the Texture Artist[Art Team] position at Ubisoft.
Apply Now Save for LaterJob Overview
Job Type:
full-time
Location:
Shanghai, China
Posted:
March 02, 2026
Deadline:
April 11, 2026